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Hi! I always enjoy analyzing numerous aspects of Game Design where I would scribble notes down, but I've decided to add some structure and blog it I guess?

I've never ​done this before and my analyzations will definitely miss things, but I'm always learning more and hopefully you will too!

Ghost of Tsushima Combat Analysis

Because I love melee combat games and I'm currently working on Conan Chop Chop's combat designs, I just had to analyze Ghost of Tsushima's combat system.

I did this months ago, but after reading Derek Daniel's blog, I realized that there was so much more that I was unaware of. It was a humbling, yet validating experience. His blog taught me so many new things, but he also mentioned combat design techniques and methods that I was aware of that filled in my gaps of knowledge.

So I edited and added more things! That being said, these are just my thoughts and I'm not affiliated with Sucker Punch Productions at all!

Part 1

Part 2

Part 3

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